I know you can export alphas from Ddo, to use in UE4. But you still have to combine 4 of them in an RGBA texture manually. Then inside Unreal, you have to create complex layered materials yourself if you want materials with high tillable details . Can't Quixel export/combine 4 Alphas to RGBA channels directly (and to…
Ok thanks, But can Quixel Ddo also export the (Smart) Materials themselves (Normal/Albedo/etc)? These can than be used in tillable material functions inside UE4 and used in combination with layered materials.