How does the f2 tool behave if you give it an odd shape like the Max example? Bridging entire open borders with an odd shape won't happen with +ctrl in RT. I'm guessing f2 can't either. For an odd shape like that in RT you would use the +shift function once, and then the +ctrl. Here are some examples.(in the +ctrl examples…
In the short term you can get a bit quicker by optimizing your keyboard shortcuts. I prefer to have my most used tools on single button shortcuts on the left side of the keyboard for example. More speed comes with experience so it's important to get the fundamentals right, understanding how you have to go about the…
You're overthinking this. Ther's no need to bring these pieces into zbrush for the shape and the veines. This can be done in subdiv modeling entirely. Here is an example from Viscorbel. 2x turbosmooth on top, cage on bottom: http://i.imgur.com/InqlEEI.jpg A simple extrusion or support loops will do to get the effect for…
It only does in some circumstances, like in my attached example if all edges were closed borders. Look at this, in Blender it's literally one click. In Max i've wasted 20 clicks or so before getting closer to a solution. Now i'm sure ther's a solution there that works straight away with more experience and deeper…
Leaf on the left i started modelling with a line (red). The support loop was added on the extrusions pointing downwards. Leaf on the right i started modeling with a poly strip. This doubles as the support loop and sits pretty much flat on top. Ther's no right or wrong here but it's good to know the differences so they can…
The cleanest way would be to subdivision model it. Stuff like this is easy to model, it's just time consuming. Example: https://www.youtube.com/watch?v=QZHh7_jlmYY Make sure your piece is designed beforehand because this can get a bit messy if you try to do it unplanned. Once you've got one piece done it is usually faster…
I'm working on a classical scene right now myself. This is somewhat new for me aswell. What i found so far is that indeed the kit bash ornaments don't have to be super detailed. Just get the overall silhouette right. Don't waste your time trying to make every leaf and scroll perfect and 100% identical to the ref. When it's…
I think you might be mixing up what support loops [in-line edges/control loops] actually are. They pertain to sub-divisional modeling(your high-res mesh) and how the smoothing algorithm interprets the surface based on the topology of the polygonal mesh. They are generally used to control how soft/hard an internal/external…
Thx for your explanation of the shift-bridge. Works similar to f2 then. Good to know this actualy works in Max should i need it. The difference is in the usability then since in blender you always use the same shortcut for all the scenarios and don't go through third party menu (unless you assign specific shortcuts). As i…