I''m using Cat Rig in 3d Studio Max 2014. I'm looking for the cat rigs ability to control the following: - Knee and elbow swivel - Heel peel/lift - Toe tap/twist/lift I'm also looking for a way to: - enable IK on the head - get a HIP IK gizmo (rotates everything above the hip) and a HIP FK gizmo (rotates hip only) Also,…
The look-at point helpers(pole vectors) are moved rather than rotated I think these days animators expect a rig to have many controls to give them as much flexibility as possible. It depends on the character/scene been animated: realistic/cartoony/dialogue/action-driven/quality(how many seconds expected delievered in X…
Hello Musashidan, I am interested in the links you shared back then Brad Noble skeleton Rig and Pen Productions , Their no longer active. Any idea where I can find that content? Thankss!
Do I just rotate these point helpers at the "view" level to make it work like a swivel? Does this have anything to do with knee look at? I think I found a tutorial that allows one to set these two up: https://www.youtube.com/watch?v=_gm_g8do32k&list=PLsnJUqqju-W0U9yMIOjlOFJ6cuENEarFt&index=1 I see. Thank you. You wouldn't…
-When creating the base rig, in the modify panel select an arm/leg bone and enable 'use up node' This will create point helper vectors at the elbow/knee -There are no spinners/sliders to control foot roll. You would have to rig this yourself with custom attributes. -You can add a single digit in setup mode and use the…