I use a similar approach to Kiel's article. Mostly because when I was having troubles with my blocking, I found his article and used it. haha. It's a small industry! But here, i`ll explain my workflow with my most recent shot I did for our pull up challenge. But basically, for an action shot, I will take a cube and animate…
Here's a breakdown of workflow for doing Fast Action shots: http://www.3dfiggins.com/writeups/fastAction/ As for the existing questions: -I use animation layers when it comes to experimental adjustments and shake/vibrations -I'll offset keys when it's needed, but typically won't for a performance (ie, setting a body pose…
awesome @KielFiggins what about planning to Scene and how to chosen idea? choosing idea! - most of time the idea come to my head after watching short movie, or refresh my eyes with a good animation scene. but problem with me is planning!? - i'm not that good with drawing, also i feel nervous in front of camera.so i search…
As a pretty much beginner in animation I used to just block in key poses , nail timings and go from there. I did this with auto tangents however after some advice I found using stepped mode in Maya as mentioned above really helps. I don't even focus on spacing of keys right at the beginning, just one frame after another…