He probably meant PBR, but PBS works too (Phisical Based Shader?) At our studio we built our own tools with scripts to suffice the shaderfx pipeline. It works wonders. You may need a tool/script person to do that for ya.
Some browsers for 3ds Max: http://www.scriptspot.com/3ds-max/scripts/tags/browser Some for Maya: http://www.creativecrash.com/maya/downloads/search?search=browse&x=0&y=0
What 3d modeling software do you use? I know people have developed plugins for Max or Maya that catalog materials and scenes by making screenshots. Worth a look, just to see how others solved this. Just one example of many... http://www.scriptspot.com/3ds-max/scripts/project-manager