Hello everyone. I was wondering if there was an in-depth written or video
tutorial on an asset pipeline from 3dsmax to zbrush (including xNormal). I
found some video tutorials on digital tutors but have no access to them because
of having to pay for a monthly subscription (also a demo account doesn’t let me
see them). I am…
Thank you for the reply. I will look for this. I found some tutorials on this but nothing complete and solid. I believe i'm going to have to spend the time to test and see if I can make a workflow tutorial on my own by testing and taking what others have compete. Hopefully after I finish with this complete in-depth…
Last year I watched this Introduction to ZBrush (the subscription is not mandatory, you can purchase a digital copy of the course). In this series, the instructor starts talking about the topology optimization in Max of a high poly asset (a catapult) in order to sculpt it properly in ZBrush, then sculpts and paints 3…