This looks great. My only crit is to get this into a game engine proper, instead of only in SP. Besides the portfolio kudos of using a game engine, you would be able to take advantage of additional fx like rising steam, subtle fogging, etc. Would be nice to see some wireframes, and texture flats. Oh and your thread has…
I'm redoing my portfolio pretty much, and decided to make a sci-fi scene as the first piece. Here is where I am at: I have a few references I'm looking at. Sometimes for individual parts, some for composition/lighting etc. Mostly it's from the Alien universe, which is the vibe I'm going for. I should have posted here…
Hey man, your environment is looking great! Here's my 2c. I think your execution is really good but the scene composition could be improved (adding that last 15% or so). You have the big and medium shapes in, but lacking some smaller shapes and some lighting/specular contrast. My other overall comment is that it's OK to…
Your shadowing and low tones are at a good point but you could get the high-end back up in the hallway area (you seemed to have darkened too much globally) raise the intensity just at the focal points for more contrast overall. It's easier to control with spotlights than point lights. I'd be interested to see the lighting…