You mean 0-1? :smile: As in 0 to 1. This is actually 0,0 but is referred to as 0 to 1 as it goes from 0,0 to 1 in both the U and the V. But the answer is no. Game engines, bakers, Substance Painter, etc ignore any UVs placed outside 0,0(meaning 0 to 1) But if you are using Max to render then the texture will tile…