Hey man, off to a good start here, but yeah as @hmm_rock said, the thing that is going to sell this scene is the lighting in particular. Also try to get that god ray in there, there is an example blueprint in Unreal Engine content examples (under blueprints) but that goes through quite a lot of code. I would say just add a…
you may know this already lol but unless you have a node plugged into the channel (metallic, spec, roughness) that turns it off you will have a value of .5. So to turn it off you need to add a constant and set it to 0. Also you can get some really cool light shafts by turning on that check box on in the directional light…
@BARDLER Thank you for the nice comments. I agree with the big blue light coming through and i have played with it but felt like the light was smothering and numbing the scene a bit. I did have the candles with a deep orange i think at the beginning and decided to go more yellow for some reason. I will go back to orange!…
I like the stylized art style your going for, but i feel you lighting needs to be pushes its in a good "lit" but i feel the way it is now is taking away from the mood of the piece, i would pull out the colors and go for a darker vibe. I feel the light shaft coming from the window needs to be pitched up based on the light…
My latest update! I really don't think I'm that far away from finishing. I really would like to have this done by the Friday morning so I can go on holiday and come back with a clean slate and start the next project! I need to really post an update of behind the camera so you can see the textures of the door and other…
Starting to look really cool, and I think you are really close to the concept. The two biggest things you are missing at this point is the atmosphere and lighting from the concept. The concept has a very blue volumetric light coming in from the window, with a ton of blue bounce light filling the room, and a general blue…