Is this about the spotlights not working or nothing coming from the screens? Are the lights using the inverse squared falloff or no? Should be checked by default if I remember. Are they baked or dynamic? Do they work in the opposite mode, or before you build lighting?
Well as far as the lighting goes, it doesn't even seem like the spotlights are working, but I'd focus on the lighting from the panels first. There should be a node in the material editor that allows you to control the GI strength from the emissive parts, as well as the bloom separately, instead of using the single…