Hey everybody! For a couple of months I've been working part-time on a game project. I just finished a teaser for the alpha of the game, so I think now is a good time to start my own thread here to post occasional updates. Art-wise it can't keep up with many of the cool things being posted here (my last 3D work was for the…
Maybe look into the new Star Wars Battlefront as reference? I haven't played it yet but since it has both humans and big robots playing around in the same field, there's probably something to take away from that. About colorful environments, there's plenty in the world :) http://mysticplaces.tumblr.com/…
Thanks for the comments! The body-morphology system turned out to be a bit more complicated to implement than what I originally thought. After each hit the root bone has to be scaled in order to keep the feet on the ground and prevent "floating", the collision capsule size has to be figured out for both standing and…
I think you're completely right and I should definitely work on integrating the buildings in the landscape - this is my first map, so feedback like this is very helpful, thanks! I wanted to have intense/stylized colours without going for comic visuals, so I had to find a real landscape with near "stylized" colours. This…
Love this concept! Artwise it just looks like a bunch of random buildings sitting neatly on pristine salt flats, they don't look too integrated in the environment. Would be cool to see some traces of activity on the ground, and something on the horizon as well. Is there any particular reason why you chose the salt flats as…