Love this concept! Artwise it just looks like a bunch of random buildings sitting neatly on pristine salt flats, they don't look too integrated in the environment. Would be cool to see some traces of activity on the ground, and something on the horizon as well. Is there any particular reason why you chose the salt flats as…
I think you're completely right and I should definitely work on integrating the buildings in the landscape - this is my first map, so feedback like this is very helpful, thanks! I wanted to have intense/stylized colours without going for comic visuals, so I had to find a real landscape with near "stylized" colours. This…
Thanks for the comments! The body-morphology system turned out to be a bit more complicated to implement than what I originally thought. After each hit the root bone has to be scaled in order to keep the feet on the ground and prevent "floating", the collision capsule size has to be figured out for both standing and…