The lighting is letting this down. the good news is that can easily be changed to make this scene visually more interesting, its important to get the eye to focus on the important parts of your scene. currently the issue is there is to much going on, my eye does not know what to focus on as everything is illuminated from…
i wasn't inferring going to a dark industrial scene, i was purely making the point that in general scenes that are a bit enclosed are generally darker with more contrast especially in corners and area away from the actual light source. granted you have some open windows and gaps in the roof but the amount of global…
Hey thanks!I certainly did wash out my lighting way too much, but the scene itself is not at all enclosed.I've got broken windows all over the place, and half the roof is missing. So some ambient lighting would be ok, but I pushed it too much. I think at this point, I need to recover my cast shadows from the general scene…
It's certainly outdated by now, but I would say it's still useful. The biggest takeaways are just being able to make an UDK/Unreal4 scene from scratch going from Modo -> Photoshop ->Unreal and back and forth. His vertex master shader using only 1 texture for pretty much 95% of the entire scene was also solid. Biggest…
I have done a rough paintover suggestion for the lighting. I have increased the contrast in your scene, lowered the brightness and saturation and tried to get rid of some of the strong bloom.
Holy cow thanks a lot! Looks great! I really did end up waterboarding my scene with yellow and lost contrast and cast shadows big time. I'll go back to Unreal and fix it up.
You could really lower the exposure, the scene is entirely too bright, try to avoid all of the sunlight and sky being blown out, which just also removes a lot of the contrast from any shadowed areas.
Back with an Update! I've been changing up the settings in my post process volume and got two results I think are an improvement. Both have better contrast, but both have different scene colors; green and red. While I did bring back white balance to its default value while testing, the result looked a little too...normal…
You've got a strong yellow wash to the scene. It really kills the depth and color, feeling like a thin film over the image. Below I've white balanced it to get neutral colors and then brought the image into a full black-> white range, adjusted the curves some and did a final gamma tweak. This is important because our…