ok i think i might have figured it out. hallelujah. the problem is in the highpoly mesh and something funky going on when exporting to obj. When I checked the hipoly before exporting, it seemed all is well. then in a fresh maya scene i imported it and i see that some of the face normals were reversed. however even when i…
It seems to happen mostly on meshes that are duplicated. in maya I've checked face normals, and they are pointing in the right direction. I've softened all edges and then hardened all the UV seams. I've frozen transformations and deleted history. All the meshes are triangulated. I've also made a cage. this was baked in…