Another quick update! Started working the second skill couple of hours ago and this is what I have for now. The bright green is just to make them clear for example purposes. The idea behind it is that you will stomp the ground, letting lose a straight line of earthy spikes. These spikes increase in damage the further they…
They arent right now @Infandum but I think I will just give them some animations and counters. For example, if a golem takes x-amount of damage, those parts crumble away or his arm falls off. Because destructibles are giving me a lot of issues and arent very tweakable in that aspect. And thanks @MrRik I never even…
Spend most of my time on making a a good base for several things so I dont have much visual improvement to show right now. The destructibles still dont work properly. Right now you have enemy golems with some basic AI which consists out of : Idle, Patrol, Notice player, chase player to last seen position, if they dont get…
Here are a couple of examples of how it looks and gameplay wise. You can also see the pick ups they leave behind and you being able to pick them up. Next up I would like to learn how to make a seperate screen that you can pop up by pressing a certain key and upgrade your golem. http://gph.is/1ULO3a3 http://gph.is/1Udw2UZ…