For this week, I paused for the art part for a moment and worked on the scripting part of the game. I worked on the platform, which is the core part of the game. So far, I made a script that enables the platform to move along the track i create, able to set it loop or one way, and able to keep it where it is as well. When…
I continued working on the blueprint part of the game, fixing some problems regarding the moving platform and adding some new features, etc. First thing fixed with the platform is that now it falls correctly after the player steps on it. Previously, it used to glitch terribly because it was trying to follow the track while…
It is my first time posting any thread on polycount, hello to all. I recently started studying on UE4 blueprint, and just wanted to share my progression on creating a project with blueprints. Since I have no experience, any tips or help would be nice. So first off, I would like to make a mockup/ list on what I plan to do.…
This time I've discovered the problem that was messing up the level. Basically, the platforms are duplicated in the format of 'name_number'. In which when the project is reopened, the modification that was done in the correct order of numbers gets redone in order of name_1, name_10~19, name_100~, name_2 ... and so on.…
For this week, not much has been accomplished due to the problem that occurred. First thing that has been implemented newly is that there is restart system in the game now. When the player falls, the game will restart shortly. Also, I have changed the angle of the camera. The problem is that the level I was creating by…
For this week, I worked on different part, which was to enable the menu and starting screen. For now, I simply tested so that you can start a level from start screen and go back to start screen through menu in the game. More things will be added later- such as choosing different level and artsy design for the HUD etc.
Alright, so for this week, I've solved the problem with the electric particle not following the mesh. Instead of using blueprint track system, I changed to matinee to move the platform (just for the electricity ones). And now the particle moves along without problem. The game restarts if u touch the electricity. I also…
Here are the updated stuffs I've done so far. I've tried out several background models (something like skysphere) and eventually just chose blank void like space and discarded previous ones. (since the industrial visuals that were made weren't showing from the game camera view) After these, I created a concept art for the…