Nope, don't have experience with IK and FK rigs inside Unity unfortunately. I do remember though quite a few Asset Store items for that type of animation, maybe worth checking. Also, did you tried does Mecanim has options you need?
Ok I've just created it but just a heads up to people who want to do some rigging in Maya and take it into Unity. I couldn't find the answer myself so I just experimented, you can't create IK handles and import them into Unity I thought there may of been a slight chance but it doesn't seem to work. I know there's something…
omg you are a life saver ill just try these techniques now! Thank you so much! I've read the manual from the unity page but I couldn't get it to work maybe i need to spend some more time with unity. I was wondering if you have ever exported IK and FK handle on one rig to unity. Like you can switch and interchange between…
mecanim was great! It allowed me to use my fk/ik rig but i needed those animations in real time. like interactive real time if that makes sense. Like you slide a slider to make it do those animations. But in the end just used a Full Fk rig, sure there are some deformities here and there. But we are trying to make…