Diffuse and cavity are not used by 3DO. 3DO uses albedo maps, which could be diffuse maps for your purposes. Cavity maps are not used in the renderer, but it does bake them for you! :smile: Here's an example of the difference between albedo and diffuse maps: http://www.marmoset.co/toolbag/learn/pbr-conversion
Ok, thanks for the info that did the trick. There are a few things that I'm still finding a little confusing, which may just be my overall texturing newbness. I'm trying to figure out how the maps created by NDO map to the 3DO channels. Normal, AO, Height, and Specular all have direct equivalents in the 3DO channel…