Hey, I really love the concept. At the moment it feels like you're getting in your own way with your water setup. That depth fade node is probably not working out for you in the Base Color, especially if it's default settings. The way you have it now, it does something and the second node completely overrides it. If you…
That does look better, but if you have a custom AO instead of relying on the engine i think this will help out alot. The reason the Spherical Reflection affected the water and nothing else is because your spec is set to 0 and then your metallic and roughness are set to .5 (is what it does if you have nothing plugged in)…
Currently, it's just a mess. :persevere: My skylight was cranked up to try to simulate the ambient glow of the water, and I think that's what is washing out my normal maps. (Although I've now turned that down significantly, and it's not much better) I have my base directional light directly overhead (I've tried all sorts…
Hello everyone! I've always been completely fascinated by fantasy landscapes, so I decided to finally take the plunge with UE4 and make a complete scene. I've poked and prodded at various parts of UDK (back when the Dungeon Defenders Development Kit was released) and never made it very far, and then when UE4 came out I've…