Not necessarily; it could just be that I, not having had the option of splitting UV's by edge, haven't had the chance to find it useful (though Farfarer does have a script for it).
Yes, and thats the script I used :) His tools and help in general is\was amazing. Anyway, I simply meant to point out, that it is the smaller things throwing me off a bit :)
It seems to me MODO is sooo great in soooo many ways, but there are just these small tiny quirks here and there, there is just enough to throw me off. For example, can we now split UV edge without a script? :D What do people with the steam version do?
How do you then prevent it from re-unwrapping the whole mesh? If you want to just split a few edges on one UV shell, without affecting anything else? I bought MODO 801, and I couldnt figure it out back then, without using a script that did it.
You have 3 choices: A: B: C: You can of course change the wire frame color and the transparency of it. Cheers PS you should have modo set up that you don't even need the topo layout (modo boiled my head so much because I had to keep changing layouts, so I made my own). You can have one view port that does it all with a few…