Hi, When im retopoing in MODO, how do I make the ref mesh block visibility of the backfaces of the retopomesh? Like in 3D Coat, for example. In MODO, I get this result, which is fine on this little sphere, but gets out of control on bigger assets.
It seems to me MODO is sooo great in soooo many ways, but there are just these small tiny quirks here and there, there is just enough to throw me off. For example, can we now split UV edge without a script? :D What do people with the steam version do?