Hello, Since there was some basic feeatures I trully needed on Blender for game dev, I've put some time to write few scripts :smile: First one allows you to copy the current Transform orientation to origin orientation of one or several objects : Second one is a easy way to do a bevel-shading using normal edition. All you…
( it seems that there's a topic double ) Here's more scripts :smile: A texture renamer to match name of the texture with name of the images linked or procedural type : And a "Vertex Group to Vertex color channel Baker" to ease the vertex color channel workflow Same link to donwload them, be sure to read instruction…
Update with : Bound box selection : place the origin to the vertice/edge/face of the objects bound box UV map to background image coordinates (rotation not supported for now) : And vertex group selection in VertexPaint mode : https://youtu.be/D2yZJpOs6SA All the scripts are available here with description of how to use…