ok well things are going ok. I have my low poly and am trying to generate my AO map in maya 2012 Half and sometimes parts of my model are pitch black and the other parts look fine some questions if I could get some advice please... I see 3 options in the BatchBake (MentalRay) baking options for the camera direction: free…
Ok so my uv skills have improved a lot and i have approx 1 tb of quixel 2.0 videos tutorials. My main focus is on ddo for the painter. I have a one main video I'll be using to guide me through basic exporting of maya mesh parts, assigning color map IDs, etc. I'll post a link when I find it again.. I thought I'd start with…