I’ve tried many different methods of generating UVs, but nothing I’ve used comes close to Headus. I’m going to purchase it, but I can’t decide between the Professional and Hobbyist editions. On one hand I like the idea of not having to keep a dongle plugged in, but Professional edition does have Map Repainting, Advanced…
I bought the professional a few years ago but I haven't upgraded in those years either as nothing was inspiring for me to update. There is a discrepancy between Maya and UV Layout with regards to stretching and bunching on your UV, I wish that line was very narrow so that when I UV in UV Layout and bring it to Maya UV…
Thanks man. Exactly what I was looking for. I'll just pick up the pro version. For anyone curious, the upgrade from hobbyist to pro is $200 so it kinda just makes sense to go with pro outta the gate.
In short, get the pro version if you can. Copy UVs and some of the advanced packing options are too useful to give up, IMO. Local scaling prevents the program automatically resizing all the UV islands to the same texel ratio, allowing you to give more or less texture space to certain shells if needed. Segment is really…