Hello, Is it possible to bake the soft and hard edges information into a normal map using only a low poly mesh? Imagine I have a 10x10x10 cube, the top and bottom edge loops are hard edges, and the side edges are soft edges. I want to bake this edges information to my low poly as if the hard edges had a chamfer of 0.1, and…
Yes, I want to use the same low poly, and its soft and hard edges info. Let's simplify the problem. We have a cube with only the 4 side faces, no top, no bottom. All edges are soft. We bake each face to 100x100 pixels, and soft edges have a smoothing range of 10 pixels. Each row of the images would look something like…
If you try the blender rounded edge shader and mange to get it to bake properly then please post about it and how you got it to work. I haven't seen anyone manage to get a clean bake with it.
Not really sure what you're trying to describe. If you don't use a high poly mesh then what mesh are you using for your source normals? The same low poly? The only way I am aware of that that might work is if you used a rounded edge shader.