Hey guys, Im working on a game using all pre rendered sprites (because I use a 2D engine and like the style). Animation and characters are my weakpoint and I am looking for some input how to most efficiently do this. My main character is seen from around 45° top down (Placeholder character) And I have to render this out in…
I use game maker studio, and it only has a very poor 3D implementation, its a full 2D engine. It could be done but id had to do so much work to make it look comparable as there are no shaders or hdri or modern animation or anything support so its out of question, but I think I will be all fine, the rendering out the rest…
I use cinema 4d. Thanks, Hm I thought about that, although wasnt sure if it works out. Yea the hand placements are an obvious hurdle but maybe I can cheat a bit there. Detaching the hands would not really save any frames however but add a lot more work as they are close to the torso ether way and have roughly similar image…
Yes I will do that, I can not think of any other way of doing things right now and I doubt there is something super out of the box and different that can be done there, I was just hoping there would be some other way
No, i mean I would have to rotate the camera and the character to do the weapons on a circular path like shown on the previous image. For the rest ive been using simple object rotation with a fixed camera as that was enough so far. Ive been doing the ordinary things, PNG works perfectly fine but I dont really have other…