this quote referring to autodesk is amusing, sounds like it's coming from a former 3ds max developer - "The really bad part about laying off developers is the loss of mindshare about a product. It takes years and years for devs to gain knowledge about a product. Then they are let go, then a new generation of developers…
thomasp said: Huge swaths of code abandoned due to shitty coding commenting practice, this to some degree explains the lack of significant improvements to max over the years. with employees taking years to learn the software, the code uncommented and them not giving a shit for what have the code does id be firing people…
maybe so but by far not all employees in those divisions will be software engineers directly assigned to the product's development which i think is what ton referred to. you'll have tons of other staff who are not directly contributing to the codebase of these apps and i'd expect they will not send their core coders to…
Sounds about right in leaving chunks of shitty code. Considering Autodesk totally cocked up the Max 2016 release. I mean the grouped object bug was probably the most hilarious bug I've ever seen. And speaking of which, and I the only one who is a bit pissed at how slow Autodesk is dealing with fixes with the 2016 releases…