I exported the low poly from zbrush, then import to maya to built joints and set the rough pose. I'd like make the character's curves and shape graceful. That's gives the character "power"and"life" and looks more excited to keep me going on.
More than a week until last reply. Have't done too mush in this week. the pic blow: I use maya cloth to build amount of the character's cloth. Just for the trends. Make it more naturely and realistically. Sleeves are too complicate to be counted by maya cloth. After that , I will import all the cloth meshs into zbrush to…