A hair card is made up of: 1. Diffuse (aka albedo, base color, etc) 2. Mask (aka alpha, transparency, opacity, whatever you want to call it) 3. Normal Map (made in xnormal) 4. Specular (made in ???) Should the shadows be baked into the diffuse aka albedo or am I supposed to create a: 5. Self Shadowing Map?? Which controls…
I've seen that video. I'm excited about those features. But in general I'm trying to figure out what maps are used in modern games. For example in Skyrim, there are no shadow maps or depth maps. Just a diffuse, normal and a mask. Skyrim came out in 2011 I believe. Do I even need a specular map or is the normal map supposed…