SOOOO I`m done at last. Having missed the deadline kind of gave me time to test and play with Sub Painter`s baking and UDIMs features which was great. After low poly was done, pretty much everything else was done in SP, baked perfectly in one go by playing with the Near/Far rays , then texturing was done mostly…
Thanks dude, I`m just a bit behind I`m affraid. Have to step it up , as I kind of wanted to have an animation friendly-ish retop with proper manual uv seams haha. Guess that might be out of the picture if I don`t finish high res soon !
Thanks so much for the kind words, I iterated so damn much up to this point with the design-ish of the creature. I`m incredibly inexperienced with everything non human, so this is a good exercise I`ll slowly move down to hand then legs and all the way down to tail soon :D Thanks again, Vick.
Hey peeps, here`s this weekend`s update . Almost there with the final design/proportions, then I`ll go mental with details. I`m a bit behind with the plan but hopefully I`ll make up for it soon. ps. The hands and arms are super WIP (as I want to redo the secondary shapes completely) Feedback kindly appreciated.
So I`ve decided to join and try to finish this one ! Story/Objective:My goal is to at first glance, show a beast, blissfully eating a female hand.At a closer look the beast will be surrounded by muddy pollution, metaphorically hinting that in fact it is humanity (the girl) that is "the beast" (through the effects of…
Thanks man, don`t want to make him too complex, want the head to attract attention, the rest to be fairly subtle. I`m glad you like him though ! :proud: He`s split into 4 UDIMs, I think this shot is 2k each, but since I made pretty much everything using procedural workflow and/or using high res timetables, I will export 4…