Hey guys, First time post so I hope I am in the right place. I just finished up a small document with a workflow for seamless baking for multi-tile UV maps, I am currently using this for my characters, let me know if this helped or if you have any suggestions. Thanks, TRAK. Multi-Tile UV Seamless Bake Workflow This is all…
interesting technique... thanks... there is also a python script that is moving uv tiles around to get the UDIMs baked... http://earlyworm.org/3d/python/bakeUDimTiles.py and mightybake does support UDIMs and mudbox tiles... https://www.youtube.com/watch?v=Vqo4k6xFQRk