Hey Guys, I am trying to bake out a diffuse map from a high poly to a low poly object. The high poly is using a MIA material-x for all of its diffuse and spec info. When I try to bake it out, the color maps come in completely black. Any thoughts on how to fix this?
After reading this, I tried a bit around. I was able to bake out a lit and textured mia material, a normal map and an AO map, all are in 16 bit, if thats what youre after. I couldnt render "diffuse color" or "lit and shaded color", I guess that works only with Maya Shaders. For lit and shaded i used sucessfully the custom…
just in case it's relevant : i had this same problem (every transfer map working except Diffuse - which came out black). turned out the problem was i hadn't setup UVs on my target mesh. once i setup it's UVs, it took several minutes to sample the surface for the new texture (whereas before it was failing to black almost…