Hello. You guys have a 2 part video about using Quixel suite with Blender. In the end of second video, it is said, that part 3 is coming, and you gona show how to setup map you export from Quixel in Blender Cycles. Any update on that? Is it possible to do right now? If it is, can you please tell the node setup for using…
Hello BEAVER_KNIGHT, It seems there is another present for you: https://cdn.fbsbx.com/hphotos-xtp1/v/t59.2708-21/12520564_10100357504076021_1285863647_n.zip/QuixelShader.zip?oh=a0ce34082208db99169c7948e1302338&oe=56AB8D5B&dl=1 This is a costumized/optimized Cycles shader for your QUIXEL input maps. Have fun and take care!
Hi, the skin will shade like everything else in the viewport for now but an SSS shader is in the works. However the materials I am working on currently will export all necessary maps for SSS setups in offline renderers as well as a diffuse for real-time solutions. Regards, Billy.
Thank you! Gona try this out :) Question about skin, is skin gona look bad with default quixel shader, and this why you using you own, or it is a matter of quixel shader not being ready for things like subsurface scaterring and such, and this why you have to use another shader? Cheers!