For the rendering aspect I wanted to use Blender Cycles with some node work for the materials. I can see how this has the potential to defunct the texture size limit rule. There are a lot of tricks with the nodes to heighten the final render which may/may not be acceptable. One thing I'd like to do is some refraction (my…
PokerOne Of course, the beast doesn't necessarily have to look like the typical monster. Wayfray Nope, the limit is pretty high to allow for a lot of freedom, but the complexity of the entry is not a judging factor. A very well made low poly entry has as much chance of winning as a very high end one.