I think, overall, you can be a bit more blunt with your shadows. From right-to-left/top-to-bottom: 1. 50% black over your base colours. Shadows, being a lack of light, are black. But if we abstract the indirect and atmospheric light, by making black 50% transparent, it'll already give a good idea of how some nice contrast…
Thanks for your response full of good pointers. You are right I did not think of the horizon line or light source when I started this piece. I've also changed the background and right away it's much easier to see overall. I'm a little confused as to where the horizon line should be for a character piece like this. I've…
Muddiness in colour is what happens when the colour scheme is tinted, rather than correctly choosing the correct local colours based on the light source colour. Though honestly you shouldn't be worrying about light and colour as your form issues really are what you should be focusing on right now. If you don't understand…
Hi all, I'm starting my transition from animation design to concept art. There's a lot of things I need to change and improve such as mindset, style, workflow etc. Right now as a first step I'm focusing on improve my rendering skills, studying color and light. Here's one of my most presentable piece to date. A couple…
Welcome to the forums. I like the image but you are right there are a ton of issues. Where is your light source? You should NOT be rendering until you know this. Try not to use a white background, it throws out your perception of value and means you can't have the illusion that anything is brighter than the background…
You're absolutely right of course. I should start off with thumbnails of composition and then go from there. I started this piece off as a character illustration with no background. I experimented with adding in some background action to give it some more context but as it goes on it's just not working because I didn't…
Hello. I personally prefer to decide on a background \ context before starting to paint anything. Like, there should be a full sketch of how the scene is, with all objects in place, before you go forward. It's that context that will give you hints of where the light should be coming from -- is it torch light from the walls…
Hey thanks for the draw-over and breakdown! It really helped me understand the problems. I did not know about the tits and ass pose when i gestured this pose but since you pointed it out I realize that's why I felt it was not giving me a good feeling. So I decide to change it up a little with a ref I found. Hopefully it's…
That's because you put your horizon too high: I would put it near her knees based on the foot and legs, because she's contorting and thus her foot and leg are the most stable and parallel to the flat plane of the ground. There's some other tidbits that were missed: 1. Those clothes make no sense with her movement. The…