"Unexploited", with all that that word implies, is good. Help them develope the skills and tools so they can make their own games and tell their own stories. like "The Fast Runner" and "Never Alone". Why it isn't as prevelant in western entertainment is simple, it doesn't make money. Take two films as example: The Last…
i don't think you need to go full retard with it, just grab interesting elements from a culture and mix & match. that's how people do with e.g. japanese stuff, right? ubisoft's "from dust" did it nicely i thought - african, polynesian or whatever their starting point was. a look that stood out.
Hmm...maybe look at whos buying as much as who's making. The biggest markets are based around those western locations, so I think a lot of devs are simply pandering to the biggest market they can get...but yeah..I'm tired of playing games set in NYC and San Fransisco too (or, if they're exotic..a generic tropical island).…
Nice to read so many good answers and assumptions from you guys. Thank you for also confirming this is a real issue. What you are describing are actual world problems which hinder and put in a black light the way we view these places (especially sub-saharan africa). However,what if we could take these problems and use…