I hope this isn't a hijack - please delete and accept my apologies if it is. Because I am bored and hungover I thought I'd take a look at this in max and see if I could achieve the same results just using modifiers It turns out you can't but since I'd gone to the effort I thought I'd document the process. You can get close…
I hope someone can make a script for max, like this one. Maybe you can share a bit of your coding ideas with someone that can create a max script version? Thanks! :3
Yep ! So let me get this straight : ShapeShifter will be available in Quick Pipe and in another product called the Modeler Tools.This modeler tool will have a lot of small little scripts and should get many others scripts every week/month.The cost of this product is 5$. On the other hand,you have Quick Pipe and the Modeler…
Some people have actually made scripts before that let users split smoothing groups by edge selection, which is quite similar (Though not particularly efficient).
I am somehow confused. Are you trying to refine your workflow? Or are you developing a set of tools or scripts to automate this process? Anyway, it looks interesting!
@poopipe I actually wrote one too: http://polycount.com/discussion/174639/polyhertzs-3dsmax-script-quick-high-poly/p1 Been trying to wrap my head around the Max SDK to convert it to a modifier, but it's taking a while since I'm not that well versed in C++
I second that. :D Just got you qpipe script and loving it so far... Wish I could throw a few more $$ your way for this as well. Still, I`m very interested in it and really hoping development is going well. Keep up the good work :)
Great work you've got going on here Adnan, you keep stating its simple, which it is in theory. But it's the simple stuff that artists want and usually, the thing that coders overlook. Would really like to test this script on some complex geo and also see how it performs with removing the operations so that you maintain the…