Ok shit is getting serious guys ! Some of you might have noticed that EXT2 has a nice mitering technique that allows you to have clean topology on corners.This is great but EXT2 still breaks the geo on complex meshes and while SS will behave differently on 2016 < and 2016EXT2 > i think having a clean topology is something…
Perhaps there's some merit in only doing this in areas where the corners are concave? It would cover all but the top outer vert in your last example (which I'm not 100%sure needs to be done)
Hard edges.Maya's creasing system is horrible atm so I'm relying on hard edges,but in the future i would really like to have a better and smarter way of storing edges.Something like selection sets but a lot easier to use.You could for example toggle to Edge Group selection mode and hovering over an edge would highlight all…
Quick comparison between Maya 2016 Extension 2's bevel and ShapeShifter with the same bevel method and settings. The first tests where on some simple cubes but then i used my example mesh which was tailored for this workflow (lots of nasty booleans) and EXT2's bevel ended up breaking the geo really badly on places where…
@poopipe in your example you seem to be beveling all the corner edges,which isn't very productive in this case because not all of them need a bevel. Let's just recap the filter to get these edges : We need them inside the inset area and we need them to be connected to one vertice that is connected to six edges. Now once…
cunning - I like it Problem 1 (which I will be ignoring) is that quad chamfer always gives you a pole at a corner vert like that so topology is never going to be as pretty as your example without bevelling one loop at a time. Problem 2 is that you can't tell Max to make an edge hard, you have to set smoothing groups on the…