Had to report everything for next week due to Maya 2017,but luckily Quick Pipe and ShapeShifter both work like a charm on it :) Here's a Gif showing some basic stuff with it :-1:
cunning - I like it Problem 1 (which I will be ignoring) is that quad chamfer always gives you a pole at a corner vert like that so topology is never going to be as pretty as your example without bevelling one loop at a time. Problem 2 is that you can't tell Max to make an edge hard, you have to set smoothing groups on the…