That sounds awesome man! I'll be watching this thread for sure :) btw there's a plug in written by Rich Diamant that has a really smart way of storing edge selection sets for UV unwrap (second video in the link). If you're looking for inspiration... http://www.rd3d.com/dtools/?page_id=28
Yep ! Dark Blender is a huge inspiration for me on this project :) Of course,it is a more complete package that focus on multiple things,while this project's target is just hard surface game asset generation. If i happen to find a better method than relying on hard edges this would push the concept to a whole new level,but…
Sadly i dunno how to use Max,let alone script in it :-( AFAIK PolyHertz said he made something similar in the previous page,so maybe he'll be sharing it at some point :) Btw OccultMonk you're my all-time favorite artist and inspiration,and the variations in your skills are my biggest dream as an artist, had to say it ! ! !…