I came across this: http://3.bp.blogspot.com/-TYtSdyZ0v-Y/Vp_v06xG58I/AAAAAAAAG70/NUz-4_laAC4/s1600/marekNovotny_Texture.jpg http://4.bp.blogspot.com/-vZffYyEYflQ/Vp_EFtkF8EI/AAAAAAAAG60/Lz95wBZwqqk/s1600/20160120_112859.jpg https://pbs.twimg.com/media/CZLknKLW0AAaetZ.jpg:large Its some game dev company scanning real human…
but how do they work exactly, in which program and how do they help?Because the base for the head will be the neutral face expresion which they will retopologize (and model the rest/back of the head) and then they will merge in gradually the rest of the (hipoly) expresions and they will "sculpt" or somehow try to merge…
From my experience those marks are just there to show where to place the reflective markers for motion-capture. It's faster to draw marks on the actors face like this (often times using a mask with holes), so that whenever one of the markers falls off it's quick to put one back in the right place. As for software, well…