I've been developing my game in Unity so far but because it lacks too many features to continue I decided to port it to Unreal Engine. Everything is working out so far but I have no idea how to port my tree shader. My trees currently look like this in Unity: It uses a shader that dithers certain tangents that are facing…
Goldenvale, you're looking for billboarding. It's done differently in Unreal-I want to think it's in an asset blueprint? I did it once and it was a bit odd, if I remember right in Unity it's a shader. I wouldn't doubt that there is a shader option as well. Something along those lines.…
That should work, but you'll need to have a -1 after the dot product to get rid of the edge on stuff. You could also use a fresnel node. https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/HowTo/Fresnel/index.html Since that's doing the same thing but with additional functionality you'll likely need anyway.…