Monkey before flattening, triangulated Monkey after 5 iterations of flattening, triangulated Is the shape different? You be the judge. It can't flatten every face because of the mesh density and odd topology, but it's loads better than the initial mesh and can usually get the faces to be around 95% planar. If you modeled…
While I was able to make individual polygons planar using @"Funky Bunnies" script, I couldn't get it to stay true as I continued through processing the other faces. It does a great job at making a given face planar to itself, or making a whole mesh planar to itself as a whole, or to an axis, but it really doesn't do a…
Oh, make each individual quad planar? I imagine that could potentially change the shape of the mesh quit a lot, at least in certain circumstances. I'd be interested in seeing if such a thing can be done though; planar quads look so clean. I suppose you could run the @"Funky Bunnies" script on each separate face, using the…
Sorry I still don't follow. Just saying that you want to average them isn't descriptive enough for me in this case. I need to grasp what it is you want to average, what attribute/property? I was wrong about you wanted earlier. Do you mean that the selected faces are the ones that should assume an average rotation/position…
Kodde your script runs off faces & vertices ? I ran the script on both and when the script is run on vertices I get this error; planarAverage# Result: <function planarAverage at 0x00000044EAADBF98> #