Kodde your script runs off faces & vertices ? I ran the script on both and when the script is run on vertices I get this error; planarAverage# Result: <function planarAverage at 0x00000044EAADBF98> #
I want the script to read the polygon average as it is when selected and average all the polygons selected based on faces selected average. Instead of as your script and others, which is averaging based on an axis.
I'm not sure it does exactly what you want, but it's an amazing script, so I'll mention it. Funky Bunnies' FB Poly Planarize script for Maya. He actually has a bunch of awesome scripts, besides that one, too. It allows you to snap all selected vertices to a particular plane, or a "best plane" which is essentially the…
I know some of you are loyal to the funkyBunnies script, I ask you to take the OBJ file attached in a previous post;and make the polygons in the mesh non-planar without moving them along an axis as the funkyBunnies script will do.
The angles shouldn't change at all as you claim; but they are with the funkybunnies script regardless what option I toggle in the script, the exact angles are not retained. I just tested for the forth time, and the angles are not being retained. :s You are using the OBJ I attached with one of my previous messages ?
No it works on vertices. But like I mentioned, converting selections in Maya is easy. You have a foldout menu for this under Modify. Or just ctrl+f9/f10/f11/f12. Actually I think the script does produce some result if you were to run it with faces selected. I managed to do this myself by mistake and oddly enough it…