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Author:
andrewmelfi
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3dsmax - Detaching keeping normals?
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Re: 3dsmax - Detaching keeping normals?
Reply by
soulstice
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Jan 2016
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Thanks Monster, and awesome trick btw :)
Re: 3dsmax - Detaching keeping normals?
Reply by
Eric Chadwick
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Jan 2016
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Great trick monster! Added to the list of info here http://wiki.polycount.com/wiki/VertexNormal#3ds_Max_Restrictions
Re: 3dsmax - Detaching keeping normals?
Reply by
Eric Chadwick
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Jan 2016
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Or, instead of detaching to object... Copy the model and delete the parts you don't want. I think Monster explained that above.
Re: 3dsmax - Detaching keeping normals?
Reply by
soulstice
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Jan 2016
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Hey Monster, whats the script you use where you can search for a funciton in your gif? That looks handy. :)
Re: 3dsmax - Detaching keeping normals?
Reply by
cptSwing
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Jan 2016
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Aye, good idea monster. This might also help (have used it successfully in the past): http://www.scriptspot.com/3ds-max/scripts/vertex-normals-stitcher
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