Awesome thanks so much i got it to work! So substance is pretty awesome but im assuming that making dozens of different minor variations of substance textures for individual floor tiles is kind of overkill and id be better of building some macro variations into the ue4 material to break up tiling and using substance…
Hey polycount. I was wondering if anyone had any experience and/or knows if it is possible to blend substance textures within Unreal 4 engine. For example, if I created 3 separate substances, each with parameters exposed that I can manipulate within the Unreal engine, and then created a vertex blend material with RGB…