I guess my question is... when you import a substance material, it creates (in my case anyways) the four maps/outputs I have, a Substance Graph Instance, a Substance Instance factory, and a material. I'm just a bit lost when it comes to whats connected to what... So the substance graph instance allows me to change the…
Awesome thanks so much i got it to work! So substance is pretty awesome but im assuming that making dozens of different minor variations of substance textures for individual floor tiles is kind of overkill and id be better of building some macro variations into the ue4 material to break up tiling and using substance…
Hey polycount. I was wondering if anyone had any experience and/or knows if it is possible to blend substance textures within Unreal 4 engine. For example, if I created 3 separate substances, each with parameters exposed that I can manipulate within the Unreal engine, and then created a vertex blend material with RGB…
You want to use the outputs directly in your blended material and discard the material automatically generated when importing the substance. You'll have to blend each and every channel in your material using the vertex color. If you create new instances of the substance, yes the a new batch of outputs will be generated and…
Yes. What you could do is generate different variations everytime you load the level of that kind of stuff, if you want to keep the substances live at runtime.