As someone new, could you expand on the difference between Level Design and Environment Art. Personally I want to create the level ART. I.e. the assets, textures, the composition of those elements, and extending further into colour correction and lighting. Does that fall into either category? As for the original post,…
Ahh, the BSP/brush versus blockout-mesh argument has come up a lot over the years. It never ends, and I've been on both sides of it at times. BSPs are super old technology--and the authoring tools for them are old as well....so yeah, they DO suck. And not only that, but modern GPUs are built to handle mesh data much better…