My point is more to do with scripting and asset creation. Source engine uses predefined "entites" where as unity and unreal will teach you to script your own interactions within a map. Asset creation - Source models do not use PBR materials and the engine doesn't support height maps. The models aren't linear scalling and…
Thank you guys for reply. So creating small games in unreal engine 4 would be a better idea right? As it'll show combination of scripting, game design (where enemy spawns or where to go etc.) , level design,AI and game art? and what about creating multiplayer maps for games like Counter strike or insurgency using hammer…
If you want to be a level designer, you should start getting into engines / tools like Unreal Engine 4, Unity, Hammer, or even the Creation Kit for Bethesda's games. You'll also want to be documenting a majority of your design process and creating high level paper concepts that you can use in your documentation as well.…
I've seen level designers run the whole gamut, as far as their artist skills are concerned. At some studios level designers only grey box out the flow and that's IT. That's what a lot of people have been describing here, but I don't actually see that too much. Those are the more pure designers who are also working on…