Dear polycount community, I am currently experimenting with pushing an animated box over a plane. The ultimate goal would be to have all of the faces inside have a different material ID. For this I set up my plane as follows: (order is like in the max modifier panel) [Material ID] (<- set to 2) [Volume Select] (<- set to…
I found this to happen too when using the face level selection in volume select. I could reproduce it with every Gizmo method, even if i choose a second geometry to select the faces: there are always stray faces selected. Vertex level selection works as expected. I suspect it being a bug in the modifier. BTW: it happened…
I dont even have 2016 myself, so thats not an option for me. Also I wouldnt want the script I am working on to only work on that one version. It's really a shame, I would have thought this is a pretty frequently used technique, there's a bunch of good uses for an animted volume select! I did a test, putting three copies of…
A few years ago there was a bug when using Vol Select in vertex mode, where it would randomly select solitary vertices at full strength. This was for a pre-rendered animation. Solved it by adding a Relax on top. Not sure if that helps or not.
no, unfortunately this does not work. however, if i put an editable mesh modifier on top of the volume select and change the subobject mode to face i get all of them, even those that where not selected. thanks for testing and helping, too bad it didnt work out :(